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END - not end
This project marks the completion of a foundational ARPG gameplay loop prototype, but there’s still much room for improvement.

Because the story’s inspiration comes directly from my own experiences, I hope to give the game’s visual style and worldbuilding a more distinctive, personalized identity.
For example, instead of traditional RPG class names like Warrior or Monk, I’ve considered reimagining them through a modern, creative lens—such as a Character Artist who fights with a paintbrush, or a Photographer who channels magic through a camera.
These unconventional class concepts could better reflect the game’s core theme—time, creativity, and personal expression—and help build a unique world that feels both artistic and deeply personal.
Dev Timeline
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